Four levels of gamification implementation
Cross-posted from faberNovel’s blog:

In an article published by UX Magazine, Audrey Crane argues that gamification can either be superficially implemented or be the fundamental layout for an application. Her framework identifies four different degrees of gamification:
- Cosmetic: game-like aesthetics or copy (immersive graphics, story-telling inspired by games)
- Accessory: easy to add components that do not create a particular motivation (leader board). Usually marketing driven.
- Integrated: subtle integration of the same elements to foster motivation (% complete). Usually interaction design driven.
- Basis: an entire part of the application leverages fundamental games dynamics (Mint’s saving goals)
Sources:
- UX Magazine, A Gamification Framework for Interaction Designers










